
2015 · Sourcebook (rules/options to enhance play)
100 Oddities for a Thieves' Guild
A collection of 100 details for use in thieves’ guilds and other urban fantasy encounters. The entries range from mundane objects and unusual surroundings to magical, unsettling, or potentially dangerous discoveries. Game masters can add these oddities to rooms, investigations, and encounters to make locations more distinctive, introduce unexpected complications, or inspire new scenes. The details supplement existing adversaries, treasures, histories, and other adventure elements.
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