101 Mystical Site Qualities (13th Age)

2015 · Sourcebook (rules/options to enhance play)

101 Mystical Site Qualities (13th Age)

A collection of 101 qualities for creating mystical and enchanted locations in a 13th Age campaign. The options include sites where magical items gain power, magic becomes dead, wild, unstable, or enhanced, and areas governed by particular martial traditions. Evocative locations such as Avatar’s Landing, Endless Summer, and the Fountain of Grit add distinctive themes, benefits, and challenges to encounters at any level.

Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)

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