
2011 · Sourcebook (rules/options to enhance play)
110 Spell Variants - Volume 3
This supplement presents 110 new spell variants for fantasy roleplaying games. Each adapts an existing spell through changes to its effects, damage type, targets, casting time, or combination with other spells, magic items, or class abilities. The variants provide examples for creating spells with new themes while retaining many established details, such as school, components, duration, and level. Options include spells tailored to specific classes or creature types, such as a druid spell that grants animal allies the benefits of haste.
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