
2017 · Scenario / Adventure / Module
12 Perils for the Living Land
This supplement provides twelve ready-made hazards for adventures in the Living Land. Game Masters can introduce these perils as Storm Knights travel through the region, with encounters covering a range of difficulties and styles.
- Players
- 0
Dice (Various)Skill Based (buy or gain skills)Cards (Specialized)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
