12 Perils for the Living Land

2017 · Scenario / Adventure / Module

12 Perils for the Living Land

This supplement provides twelve ready-made hazards for adventures in the Living Land. Game Masters can introduce these perils as Storm Knights travel through the region, with encounters covering a range of difficulties and styles.

Players
0
Dice (Various)Skill Based (buy or gain skills)Cards (Specialized)

Game facts (players, playing time, age, credits) from BoardGameGeek.