
2015 · Fantasy
12 Realms: Ghost Galleon
A cursed Flying Dutchman carries undead pirates protecting the Cursed Treasure of Skull Cave. Heroes work together to destroy the pirates, take control of the galleon, and destroy the Black Fortress in each active Realm. Players roll the Talent Die to determine the talents needed to defeat the pirates and attack fortresses. Town cards can eliminate Invaders, but only Musket and Pistol cards affect the pirates. A Hero who boards the galleon becomes cursed and moves it by spending Swiftness Talents. If an Invasion marker reaches 20 in an active Realm, all players lose.
- Players
- 4–5 best 4
- Playing time
- 90 min
- Age
- 10+
- Complexity
- 3 / 5
DiceExpansion for Base-gameCooperative GamePoint to Point MovementAction Points
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
