13 Cleric Domains and Spells

2018 · Sourcebook (rules/options to enhance play)

13 Cleric Domains and Spells

This supplement expands cleric characters with three new domains centered on Weather, Liberation, and Luck. It adds ten healing, protection, and combat spells across levels 1 through 9, including effects that preserve allies, restrict enemies, sanctify the battlefield, invoke saints, inspire redemption, and summon a legendary weapon. It also supports the icon relationship system, allowing a cleric’s divine allegiances and spiritual journey to influence the story.

Players
0
Point Based (allocate points to get skills, powers, etc)Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.