13 Rogue Talents and Powers

2019 · Sourcebook (rules/options to enhance play)

13 Rogue Talents and Powers

This 10-page PDF expands rogue characters in the 13th Age roleplaying game with new options for arcane dabblers, illicit magic dealers, knife-throwing experts, and other agile specialists. It includes three new talents and powers at levels 1, 3, 5, 7, and 9. These abilities support fighting groups of monsters, stopping or escaping enemies, exploiting openings, enhancing dual-wielding and strikes, surviving while staggered, and rescuing allies from dangerous situations.

Players
0
Point Based (allocate points to get skills, powers, etc)Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.