13 True Ways

2014 · Sourcebook (rules/options to enhance play)

13 True Ways

This roleplaying game expands a fantasy setting filled with underworld creatures, metallic dragons, loose magic, chaos, death, and ki. It adds six classes, including the chaos mage, monk, druid, necromancer, commander, and occultist, along with multiclassing tools, treasure, and artifacts. Game masters receive setting details and adventure seeds for several major locations, expanded options for using icon relationships, dungeon and location lists, new NPCs, and monsters such as devils, werebeasts, metallic dragons, and flensers.

Players
0
Complexity
3 / 5
Class Based (Pilot, Wizard, Scientist, etc)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.