15 Specific Weapons Volume I

2011 · Sourcebook (rules/options to enhance play)

15 Specific Weapons Volume I

A collection of 15 specific magical weapons for fantasy roleplaying games, expanding the options available beyond standard core-rulebook selections. The weapons include enchanted axes, falchions, clubs, shields, gauntlets, spears, hand crossbows, chakrams, punching daggers, blowguns, elven curve blades, and kukris, each with its own distinct concept and abilities for defining characters and campaigns.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.