15 Specific Weapons Volume II

2011 · Sourcebook (rules/options to enhance play)

15 Specific Weapons Volume II

A collection of 15 specific magical weapons for fantasy roleplaying games, expanding the options available beyond standard core rulebooks. The weapons cover a range of forms, including a starknife, bastard sword, two-bladed sword, flail, mace, ranseur, quarterstaff, cestus, morningstar, falcata, khopesh, sap, scythe, sickle, and whip. Each weapon provides a distinct concept for defining characters and adding specialized equipment to a campaign.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.