1689 for Dummies

2007 · Campaign Setting (game world)

1689 for Dummies

A roleplaying game set in an alternate 1689, where witch hunters operate in a world shaped by magic, superstition, and distinct regional cultures. Players create characters, investigate supernatural dangers, and deal with societies whose technology and daily life remain rooted in the seventeenth century. The setting emphasizes a world without modern expectations of constant technological progress, where most people live much as their ancestors did.

Sourcebook (rules/options to enhance play)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)Exploding Dice (Die may 'explode' into a second roll)

Game facts (players, playing time, age, credits) from BoardGameGeek.