1879 Game Master's Guide

2017 · Sourcebook (rules/options to enhance play)

1879 Game Master's Guide

A gamemaster reference for a late-Victorian alternate Earth where low-level magic, advanced technology, and exploration shape the transition from the Age of Steam to the Age of Electricity. It details the world’s alternate history, the colonized Gruv, and the creatures found on both worlds. The guide includes game mechanics and artwork for its bestiary, along with advice for creating stories and campaigns, designing adventures, awarding Adventure Points and in-character rewards, and running sessions.

Skill Based (buy or gain skills)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.