1970s 2D6 RETRO RULES

2017 · Alternate Rules (Variant Core Rules)

1970s 2D6 RETRO RULES

A streamlined set of science-fiction roleplaying rules inspired by the earliest 2D6 systems of the late 1970s. Task resolution and combat are adapted for faster play with less detail, while remaining compatible with Cepheus Engine. Unless otherwise specified, weapon statistics use those from Cepheus Engine.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.