
2007 · Core Rules (min needed to play)
2320 AD
Set 320 years after the Twilight War, this science-fiction roleplaying game depicts a recovering Earth and its interstellar colonies. The Third French Empire maintains a fragile peace among rival nations, while humanity trades with alien civilizations and contends with ongoing political and military tensions. A sequel to 2300 AD, the setting advances its timeline by 20 years and includes developments such as the end of the Kafer War. It uses the T20 system and requires the original Traveller20 rules from the Traveller's Handbook.
- Complexity
- 3 / 5
Skill Based (buy or gain skills)Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.

