
2019 · Sourcebook (rules/options to enhance play)
2D6 Magic
A fantasy magic system built around a simple 2D6 mechanic. Players define a magical concept and use die modifiers to resolve its effects, keeping spellcasting concise and flexible rather than relying on lengthy spell lists or detailed procedures. The system is designed for games using the 2D6 rules framework and includes rules for familiars.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
