
2015 · Sourcebook (rules/options to enhance play)
47 Villainous Cults, Orders and Guilds to Thwart Your Heroes
A collection of 47 villainous cults, secret orders, thieves’ guilds, trade guilds, and other organizations for fantasy campaigns. Each group includes its history, goals, and relative strength, providing factions that can oppose heroes, shape local conflicts, or influence the wider campaign world.
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