6 Antimagic Field Feats

2012 · Sourcebook (rules/options to enhance play)

6 Antimagic Field Feats

A short rules supplement containing six feats that expand the function, utility, and tactical options of antimagic field and similar caster-centered emanation spells. The feats add minor effects, anchor fields to locations, target specific schools of magic, suspend effects under set conditions, temporarily pause a field, or shape it into a wall. The material is presented as concise bullet points for direct use in a campaign.

Players
0
Dice (Primarily d20)Level Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.