6 Spiritual Weapon Feats

2012 · Sourcebook (rules/options to enhance play)

6 Spiritual Weapon Feats

A concise rules supplement for fantasy roleplaying campaigns, presenting six feats for spellcasters who use spiritual weapon or, at the GM’s discretion, spiritual ally. The options expand the spell’s flexibility, allowing larger weapons, weapon-magic combinations, customized divine forms, stored spiritual weapons, additional character-based effects, and twin summoned weapons. Each feat is presented with the information needed for use at the table, without setting material or extended explanations.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

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