6 Teleportation Spell Feats

2012 · Sourcebook (rules/options to enhance play)

6 Teleportation Spell Feats

A concise rules supplement for fantasy roleplaying games, presenting six feats for spellcasters who use teleportation as their primary form of movement. The feats expand teleportation with options such as fueling natural teleportation, transporting more material over greater distances, retaining aspects of etherealness, delaying arrival, gaining magical effects, and sending a wave of magic ahead of the caster. Each option is presented with minimal explanation for direct use in a campaign.

Players
0
Dice (Primarily d20)Level Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)

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