6.6.PSYCLOPS

2022 · Core Rules (min needed to play)

6.6.PSYCLOPS

Players take the role of soldiers recruited for their potential in psionic abilities. Each develops one of six power sets—Cognition, Domination, Psybiotics, Telekinesis, Telemagry, or Telepathy—combining military training with emerging powers.

Trait / Aspect Based (personality affects gameplay)Dice Pool (Roll multiple dice vs target)Dice (Primarily d16)

Game facts (players, playing time, age, credits) from BoardGameGeek.