6.6.PSYCLOPS

2022 · Core Rules (min needed to play)

6.6.PSYCLOPS

Players take the role of soldiers recruited for their potential in psionic abilities. Each develops one of six power sets—Cognition, Domination, Psybiotics, Telekinesis, Telemagry, or Telepathy—combining military training with emerging powers.

Players
0
Dice (Primarily d16)Dice Pool (Roll multiple dice vs target)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.