
2012 · Sourcebook (rules/options to enhance play)
7 Magic Firearm Properties
A concise rules supplement presenting seven magic properties for firearm weapons, from early firearms used by highwaymen, musketeers, and pirates to weapons suited to western or pulp-era campaigns. The options allow firearms to deafen foes, inflict lasting damage, misfire less often, hold extra ammunition, entrap targets, deal fire damage, or strike multiple enemies through ricochets. Each property is presented as a brief rules entry for direct use in a roleplaying campaign.
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Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)
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