7th Sea Compendium

2000 · Alternate Rules (Variant Core Rules)

7th Sea Compendium

This compilation updates and expands the rules and setting of a world of swordsmen, swashbucklers, pirates, and musketeers. It includes revised history, information on Secret Societies, Objectionism and the Inquisition, and further details on the mysterious Syrneth, including rules for creating artifacts. The book also provides a ship-building system, a quick-start Hero creation guide, compiled character abilities, and illustrated Lærdom runes. It serves as an introduction for new players and collects material from the second printing for experienced groups.

Players
0
Complexity
2.7 / 5
Point Based (allocate points to get skills, powers, etc)Roll and keep (4k2 means roll 4 and keep 2)

Game facts (players, playing time, age, credits) from BoardGameGeek.