7th Sea Game Masters' Guide

1999 · Core Rules (min needed to play)

7th Sea Game Masters' Guide

The second core book for the 7th Sea roleplaying game, this guide expands the setting of Théah with detailed information on its nations, cultures, secret societies, and the Vaticine Church. It includes maps, story hooks, and advice for creating villains, building adventures, and running action scenes. Optional modular rules cover mass combat, boarding actions, ship-to-ship skirmishes, and other situations. Additional guidance helps Game Masters manage political intrigue, piracy, secret societies, and high-adventure campaigns.

Players
0
Complexity
2.3 / 5
Point Based (allocate points to get skills, powers, etc)Roll and keep (4k2 means roll 4 and keep 2)

Game facts (players, playing time, age, credits) from BoardGameGeek.