
2012 · Sourcebook (rules/options to enhance play)
9 Witch Hunter Feats
A rules supplement containing nine feats for witch hunters, focused on countering supernatural foes and improving utility in combat and investigation. The feats allow characters to resist hexes, disrupt or neutralize eldritch powers, mark enemies with binding sigils, summon light, study needed lore, and protect an ally’s soul and mind. Witch hunters can use the options directly, while fighters with the Disruptive feat can qualify by replacing witch hunter prerequisites with fighter-level prerequisites. Each feat is presented briefly with the rules needed for play.
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)
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