A Bitter Harvest

2009 · Scenario / Adventure / Module

A Bitter Harvest

A rural adventure set in the late summer or early autumn, in a hilly region within a day’s travel of a town on a major river. The party interacts with local commoners, travels outdoors, and investigates a situation involving magic and greenskins. The opening follows a mostly linear sequence with opportunities to gather information through roleplaying. The conclusion is more open-ended, with player decisions shaping the outcome. Stealth and initiative are useful, while poor judgment or hostility toward goblinoids can lead to a larger battle. The adventure suits 3–6 characters and takes 2–4 sessions to complete.

Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.