
2008 · Scenario / Adventure / Module
A Child's Game
An introductory adventure for a Witch Hunter campaign, following a child whose visions reveal the schemes of the Adversary. After spiritual attacks by vicious devils and unsuccessful attempts to help her at the Court of Whispers, the characters pursue the visions across the ocean to the New World. They must confront supernatural forces before the veil between worlds is torn asunder.
Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)Exploding Dice (Die may 'explode' into a second roll)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
