A Companion to Superworld

1984 · Sourcebook (rules/options to enhance play)

A Companion to Superworld

This roleplaying supplement expands a super-powered setting with revised options for existing powers and a range of new abilities, including clairvoyance, possession, paralysis, weather control, teleportation, transformation, and resurrection. It also provides conversion systems for Champions and Villains and Vigilantes, detailed rules for weather and weather-related powers, and a fully described hero or villain base with working danger rooms.

Complexity
3 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.