
1999 · Scenario / Adventure / Module
A Cry for Help
A one-round science-fiction adventure set in the Alternity Living Verge. Returning from a mission for the Verge Confederation, the heroes wait aboard their cargo vessel for its stardrive to recharge near the Argos system. A faint distress signal breaks through the static, carrying the voice of a little girl calling for help. The heroes must investigate the signal before continuing to Marybelle.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
