A Day at the GAP

2005 · Scenario / Adventure / Module

A Day at the GAP

A one-round Living Greyhawk introductory adventure set in the March of Bissel. The Guild of the Arcane Path has long served as a school and refuge for arcane spellcasters, but one professor requires the assistance of a few capable adventurers to continue his work. Players take on the challenge and help secure the guild’s future.

Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.