A Dead Man's Party

2002 · Scenario / Adventure / Module

A Dead Man's Party

A mad necromancer has died in a sanitarium and returned as a powerful undead wizard. His madness has deepened, and he has transformed the other inmates into undead servants while taking control of the facility. A traveling group of four adventurers must confront the necromancer and stop his evil influence from spreading. Designed for characters of 4th–6th level.

Players
0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.