
2004 · Sourcebook (rules/options to enhance play)
A Dozen Bothersome Spells
A six-page PDF presents twelve spells designed to create unusual situations rather than deal direct damage. Each spell has a measurable effect that can give the caster and allies an advantage, while frustrating or hindering opponents instead of harming them outright. The spells reward creative use, with effects suited to interfering with movement, disrupting pursuit, imposing curses, creating distractions, and otherwise changing the circumstances of an encounter.
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