A Dozen Effects of Lingering Spell Energy

2004 · Sourcebook (rules/options to enhance play)

A Dozen Effects of Lingering Spell Energy

This 5-page PDF presents rules for lingering spell energy, the faint magical aura left behind when a spell is successfully cast. It explains how spellcasters can detect, tap into, and use this otherwise invisible source of power, and includes 12 sample effects. Game Masters and players can also create additional effects using the provided rules.

Dice (Various)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.