
2026 · Scenario / Adventure / Module
A Familiar Tower
With the wizard Esmis Mer missing for a decade, his tower remains filled with secrets, treasure, and strange magic. Players explore its impossible rooms, uncovering how its unique mechanics work and using that knowledge to solve interconnected puzzles. This escape-room-style fantasy adventure contains about 15 areas and provides 3–5 hours of play. It is designed for Old School Essentials characters of 3rd level and can be used as a one-shot, convention scenario, or addition to an existing campaign.
Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
