A Green Place to Die

2001 · Scenario / Adventure / Module

A Green Place to Die

Haelin is a poor province overshadowed by the Bahgdair Swamp, a lush and dangerous wilderness inhabited by swampfolk and bizarre monsters. Duke Rassos seeks a legendary treasure lost decades ago, sending adventurers into the swamp to recover it and secure a better future for the province. As a growing evil gathers in the swamp’s depths, the adventurers must survive its dangers, protect their hard-won gains, and confront the force threatening Haelin. Designed for characters of levels 1–3.

Grid-based (uses square terrain for move/combat)Skill Based (buy or gain skills)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.