A Guide to the Astral Plane

1996 · Campaign Setting (game world)

A Guide to the Astral Plane

This sourcebook explores the Astral Plane, a silver void that connects the multiverse while following its own strange laws of space and time. It describes how travelers move, fight, and act through thought alone, and how magic becomes more powerful and tangible there. The book covers the githyanki, the plane’s principal inhabitants, along with its hidden secrets, unusual phenomena, and its connection to the dead gods.

Complexity
4 / 5
Sourcebook (rules/options to enhance play)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.