
2026 · Scenario / Adventure / Module
A Lock for a Key
In the ruined forge of an imprisoned cyclops artificer lies an artifact capable of containing the magic of the Key to Everything. Sent by Fetch’s cult leader, Domino, the characters must retrieve it and use it to trap the Key-bearer, bringing the chaos in the borderlands to an end. This adventure continues the Rage of the Goblin King campaign for Shadow of the Weird Wizard. It is designed for expert characters and can be played as part of the campaign or as a standalone quest, with exploration and danger awaiting in the ancient forge ruins.
Dice (Primarily d6)Trait / Aspect Based (personality affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
