
2009 · Alternate Rules (Variant Core Rules)
A Matter of Conviction
A story-focused supplement for Witch Hunter: The Invisible World that adds Convictions as a character-driven mechanic. Alongside Backgrounds, Talents, Orders, Virtues, and Vices, Convictions define what matters to each Witch Hunter and bring personal beliefs into play. They help shape conflicts that support meaningful roleplaying and strengthen both individual character stories and the wider narrative.
Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)Exploding Dice (Die may 'explode' into a second roll)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
