A Skill for Everything

2006 · Sourcebook (rules/options to enhance play)

A Skill for Everything

This supplement adds flexible, customizable mechanics for ability checks, saving throws, and attack rolls in an OGL game system. Its modular rules can be used separately or together, and added to existing characters and campaigns with minimal changes.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.