A Thousand Years of War

2003 · Scenario / Adventure / Module

A Thousand Years of War

In the year 2975, a millennium after the Witch-king’s wars against the realms of Arnor, the Northern Realms have largely forgotten the ancient conflict. Acting at his master’s command, the Witch-king tests their resolve and seeks to weaken any aid they might send to Gondor before the next war begins.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

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