A Time for Vengeance

2012 · Scenario / Adventure / Module

A Time for Vengeance

A one-round adventure for low- to mid-rank characters, centered on the consequences of old passions returning during a new conflict. Players face a scenario in which past relationships and unresolved grievances shape the events of the present.

Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.