A Time of War Companion

2012 · Sourcebook (rules/options to enhance play)

A Time of War Companion

This expansion adds advanced rules and campaign tools to the BattleTech role-playing game. It introduces higher-tier martial arts, hero mode, metaskills, Trait Checks, new technologies, and character design templates for creating or converting characters and non-player characters. Gamemasters gain rules for building worlds, designing exotic locations and fauna, and introducing uncommon equipment and threats. The material supports campaigns involving House soldiers, pirates, nobles, explorers, and other characters across the BattleTech universe.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.