A Time to Harvest

2021 · Scenario / Adventure / Module

A Time to Harvest

A six-part investigative campaign set in 1929 Vermont, focusing on a university expedition into the hills after a student's mysterious death the previous year. Players create or use pre-generated student investigators and explore the people, places, and secrets of a small town and surrounding countryside. The campaign includes maps, handouts, and guidance for both keepers and players, with advice for running the scenes in a pulp-style tone if desired. Materials support campaign play from novice to experienced groups and provide background on Cobb’s Corners and resources for organized play.

Players
0
Sourcebook (rules/options to enhance play)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)Skill Based (buy or gain skills)

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