A Trader's Guide to Tennessee

2002 · Scenario / Adventure / Module

A Trader's Guide to Tennessee

In a post-apocalyptic Tennessee, surviving tribes, raiders, scrap-built towns, vault dwellers, and Super Mutants share a changed and dangerous land. Players take on the role of traders navigating this network of factions and settlements.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Hex-based (uses hex terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.