A Twin Crowns: Age of Exploration Fantasy Supplement - Spells

2002 · Sourcebook (rules/options to enhance play)

A Twin Crowns: Age of Exploration Fantasy Supplement - Spells

A fantasy roleplaying supplement presenting spells for an age of exploration setting. The magic includes powers that can alter weapons, clothing, and other objects, as well as spells wielded by druids and other practitioners. It expands the options available to characters who use magic during adventures.

Players
0
Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.