A Typical Tomb

2002 · Scenario / Adventure / Module

A Typical Tomb

A short fantasy dungeon adventure designed to be played on its own or inserted into an existing campaign. It provides an extra location for parties to explore when their journey takes an unexpected turn. The adventure focuses on dungeon exploration and includes full-colour floor plans suitable for use with 25–30 mm miniatures or as a visual aid for mapping rooms and passages.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.