
2010 · Sourcebook (rules/options to enhance play)
A Witch's Choice
An adventure for four 1st-level characters begins in Far-Rough, where strange shared dreams of a golden jackal signal a journey to Tesham’s Landing, a mystical witching site. The party is hired to escort a father seeking a cure for his afflicted daughter while war threatens between dragons and giants. Throughout the adventure, characters face quests to accept or reject, people to save or condemn, and a cursed child to protect or abandon. Their choices carry consequences, including a ritual that may save one soul or doom the world. Characters advance to 2nd level by the end.
Level Based (Earn XP and level up)Dice (Primarily d20)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
