
2005 · Alternate Rules (Variant Core Rules)
Aces High
A pulp aviation roleplaying game set in an alternate 1930s, where rival nations are divided by air routes and sky pirates raid the skies. Players create pilots, crews, and custom aircraft, then take part in dogfights, daring raids, and other high-flying adventures. The rules adapt the Savage Worlds system, using its fast-paced combat, Edges, Hindrances, and Adventure Deck for cinematic twists. Aircraft from the setting can be built or converted for use in the game.
- Complexity
- 3 / 5
Campaign Setting (game world)Attribute/Stat Based (STR, CON, PER, etc)Dice (Various)Point Based (allocate points to get skills, powers, etc)
About the game
- Design
- Art
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
