Across the Thunder River

2005 · Sourcebook (rules/options to enhance play)

Across the Thunder River

A fantasy campaign set in the Pictish Wilderness, where hidden tribes live beyond the influence of neighboring civilisations. Characters travel through remote valleys, encounter shaman-led communities, uncover secrets and magic, and find new uses for established skills. The Picts emerge from their wooded strongholds as a dangerous threat, bringing conflict and sinister villains into the wider Hyborian Age.

Players
0
Complexity
3 / 5

Game facts (players, playing time, age, credits) from BoardGameGeek.