
2014 · Korean War
Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition)
These naval wargame rules cover coastal-force actions from the First World War through the Korean War, including convoy attacks and skirmishes in the Channel, Mediterranean, and Pacific. Scenarios can include aircraft, submarines, minefields, and armed merchant ships. Players determine initiative before alternating movement, with vessel speed controlled by speed settings. Combat distinguishes hull damage from special effects such as suppressed gun crews, while weapon rate of fire and calibre affect shooting. Torpedoes use individual movement tracks and require players to judge range and aim. The rules include data for more than 250 vessels and 200 aircraft, using 1/600 or 1/1200 miniatures, D6 and D10 dice, and a detailed turn sequence covering movement, spotting, repairs, gunfire, aircraft attacks, and torpedoes.
- Players
- 2–10 best 2
- Playing time
- 120–240 min
- Age
- 12+
- Complexity
- 2 / 5
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
