Active Exploits Diceless Roleplaying Take2

2003 · Core Rules (min needed to play)

Active Exploits Diceless Roleplaying Take2

A diceless roleplaying system with Basic, Advanced, and live-action rules for running a variety of adventures. It includes optional rules and guidance for arcane themes, magic, the occult, and martial arts, along with director’s notes and additional play information.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.